Show HN: A Walkable O'Neill Cylinder in the Browser

(islandthree.world)

4 points | by zkauble3310 3 hours ago

2 comments

  • zkauble3310 2 hours ago
    I've been fascinated by O'Neill cylinders my whole life. I directed the build w/ Claude Code, and the modeling mostly Claude driving Blender through MCP. Lots and lots of prompts, tweaks, performance tuning. It's been a absolute pleasure.
  • xcc3641 2 hours ago
    Are you doing angular sector culling here, or does the concave geometry keep frustum culling largely ineffective?
    • zkauble3310 43 minutes ago
      yes, the geometry weakens the plain frustum culling. Looking up, the opposite valleys are "in frustum" so the main strategy is distance tiering.