Air Theremin – a browser theremin you play by waving at your webcam

(theremin.bizibah.com)

37 points | by gurov 1 hour ago

9 comments

  • sd9 21 minutes ago
    I’m going to get pwned one of these days, considering my threshold for giving a random website access to my webcam is apparently mild curiosity and entertainment for 30s.
  • fosron 12 minutes ago
    Really cool. I remember one local musician here in Lithuania used a theremin like 20 years ago and i was amazed at the interactivity and the alien sound of it. Now sitting in front of my computer doing the same that many years later brings memories back!
  • bookofjoe 24 minutes ago
    Since a physical theremin is played by non-contact gestures and motions, perhaps your creation might be more aptly termed a "Virtual theremin."
  • ben_w 13 minutes ago
    Bah, I got part way through making this as an iPhone app and this person beat me to it :P

    Seriously though: nicely done, UX here is better than what I came up with.

  • booi 20 minutes ago
    Say what you want about AI but it makes it possible to build a whole slew of awesome stuff
    • phyzix5761 17 minutes ago
      AI is great. AI is a huge field encompassing many things that are not LLMs.
      • sureMan6 11 minutes ago
        This was built by an LLM
  • jojogeo 37 minutes ago
    I love this, but for some reason I can't find any way to turn the camera on/it only works with the mouse. Awesome toy though.
  • unified101 53 minutes ago
    Nice experiment. Looks like the camera feed processing fps is sufficient for some creativity here.
  • bigblind 30 minutes ago
    Quite fun to play with.Nice work!
  • gurov 1 hour ago
    The camera watches your palms. Move them apart and it gets louder. Bring them together and it goes quiet. Raise them both and the note goes up. There is a sound wave strung between your hands, and it slackens as they close.

    Two palms give you four numbers, and one of them is best left alone. Their mean height is the pitch. The distance between them is the volume. The angle of the line joining them sat unused for months and is now the vibrato: see-saw your hands and the note begins to sing. The fourth is where the pair sits horizontally, and it stays free on purpose, so that nobody is pinned to one spot in front of the camera. Their apparent size is a fifth thing and not a position at all; it moves a lowpass and a reverb send, so leaning back makes the room bigger. The angle is independent of the distance, so the vibrato leaves the volume alone, and the string drawn between the hands is already a picture of it.

    It began as a phone toy — tilt left and right for volume, forward and back for pitch. The camera came later and turned out to be the better instrument. The phone mode is still there.

    No video leaves your machine. The hand tracking is MediaPipe's Hand Landmarker compiled to WASM, running on your own GPU. The tracker and its model are fetched once from a CDN, about 8 MB, and after that you can unplug the network and it still plays.

    Most of the work was not the sound. It was the hand that disappears. MediaPipe finds a palm by its plane, so it loses one when you turn your wrist edge-on, or when the room is dark and the webcam falls to fifteen frames a second and a moving hand becomes a smear. At first I held the note for a second after a hand vanished. People said it lagged. I cut it to half a second. People said the sound kept dropping out. Both were right. Now the hold depends on where the hand was last seen: near the edge of the frame a person has genuinely taken their hand away, so 400 ms; deep in frame nobody teleports and the detector merely blinked, so a full second, and no one hears the gap.

    The other stubborn thing was the bass. A phone speaker produces nothing below roughly 150 Hz, and raising the gain there does nothing at all — I tried ten decibels and heard silence. So the bottom octave is split off, saturated gently to breed harmonics, and its fundamental is then filtered away. The ear reconstructs a pitch it never heard.

    That trick then caused a bug I misread for a week. A tester said the pitch moved in steps in the phone mode, worst in the bass, and guessed it was a frame rate problem. It was not. The phone reports its tilt angle quantised to something close to a whole degree, and I had packed six octaves into eighty degrees of tilt — so one tick of the sensor was most of a semitone. It was audible in the bass specifically because of the exciter: at 70 Hz the ear resolves pitch poorly, but the exciter re-voices the note through harmonics at two and three hundred hertz, which is exactly where the ear resolves cents best. So the fix was not the sound and not the frame rate. It was a narrower range, a wider sweep, and reading the sensor at frame rate instead of once per event.

    One HTML file, no build step, MIT: https://github.com/gurov/theremin

    • ChaitanyaSai 13 minutes ago
      Nice work. "No video leaves your machine." Either Claude specifically or AI models in general use this phrasing now and No teeth are left un-gnashed as a result. Uggh I wonder why it's so aggravating.
    • Retr0id 22 minutes ago
      Cool project but did you really need to use an LLM for this comment?
    • beezlewax 24 minutes ago
      One AI slop comment.