Introducing: ShaderPad

(rileyjshaw.com)

133 points | by evakhoury 3 days ago

7 comments

  • spankalee 1 day ago
    I like versions of this that are web components so that they're declarative and you can just drop them into HTML.

    <shader-doodle> is one: https://github.com/halvves/shader-doodle but it hasn't been updated in a long time and I think builds to UMD

    <shaderview> is a newer one with a nice site, but I haven't used it: https://keithclark.github.io/shaderview/

  • coxmi 1 day ago
    Nice project!

    I’ve been doing something very similar recently[0] with slightly different goals (still a tiny bundle size, but fully typed uniforms, deeper control over buffer bytes and layout, and less setup than raw gl).

    Some in the comments seem to think GL is dead, but for me I think it’s just an easier shader language for beginners and that’s most important for dabbling and many small web use cases.

    [0] https://github.com/coxmi/gleasy

    • rileyjshaw 1 day ago
      Nice work! Great use of proxies for setting uniforms.
      • coxmi 1 day ago
        Thank you!
  • denntenna 1 day ago
    really appreciate this. As an occasional dabbler in shaders, I find setting up the boilerplate to get a shader working on web painful to setup every time I have to work on a project that requires. starring this on github for later.
  • rgbrgb 1 day ago
    looks great, congrats. quick note, the examples are really cool, but the link in your blogpost is broken.

    working link: https://misery.co/shaderpad/docs/getting-started/examples/

    • rileyjshaw 1 day ago
      Great catch - thanks for taking the time to let me know! I just fixed the link.
    • fudged71 1 day ago
      Also one or more examples in this blog post would have been great to see
      • rileyjshaw 1 day ago
        Great point; I wasn’t sure if anyone would see this post so I spent most of my time on the docs. I just added a few visual examples to the post. Thanks!
  • rileyjshaw 1 day ago
    Thanks for posting this! Really appreciate everyone’s comments.
  • avaer 1 day ago
    GLSL. Makes sense as the breezy path, but it seems WebGL2 is a dead evolutionary branch, even if it can be transpiled over.

    What are your thoughts on supporting other languages? Or did I miss that in the docs?

    • koolala 1 day ago
      It isn't a dead end when WebGPU failed at all their graphics performance promises for being better than it in every way.
      • socalgal2 1 day ago
        What part of WebGPU isn't meeting graphics performance? AFAICT it's only people who continue to treat it like WebGL. It's like C++ programmers complaining Rust is slow and then Rust programmers say "stop using it like C++". If you want perf in a low-level API liek WebGPU you have to work with it using patterns that fit. If you stick to your WebGL patterns then yea, your app will suck.
        • koolala 20 hours ago
          A simple PBR shader on a mobile device. Anything that is basic graphics without crazy things like 10,000 lights.
      • avaer 1 day ago
        I was speaking more to the willingness of vendors to support. It's debatable how well WebGL(2)/WebGPU are designed and especially implemented. But it does seem like most evolutionary features, if they make it to browsers at all, would come from the WebGPU path. Not saying the reasons for that are good.
        • busterarm 1 day ago
          Underrated comment. Our industry is littered with business choices made over technical ones that crippled or otherwise enshittified products.
          • rexpop 20 hours ago
            But the technical is entirely subservient to business concerns, or else what's the point?
            • busterarm 13 hours ago
              Sometimes that's true, like at work.

              If you're talking about open source projects or decisions by some consortium, that's not always true...or at least one business is pushing their concerns at the expense of others.

              An easily remembered example is what happened (at least from Pieter Hintjens' perspective, as he wrote/complained at length about) between AMQP 0.9.1 and 1.0

  • mncharity 1 day ago
    I revisit the site's open tab, and find a full screen, black background:

    > It is 12:56am. Do you still want to be on the internet? Yes No

    Lol. Nice touch.

    > No -> "Okay", fade to black.